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Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
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.nasm
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Author
Age
Files
Lines
*
Add a blinking animation on player selection
Miquel Sabaté Solà
2026-03-08
2
-2
/
+5
*
Support reading from the second controller
Miquel Sabaté Solà
2026-03-08
2
-9
/
+4
*
State game over only when all players are dead
Miquel Sabaté Solà
2026-03-08
1
-0
/
+4
*
Show lifes for player 2 if available
Miquel Sabaté Solà
2026-03-08
1
-1
/
+1
*
Define the bitmap for multiplayer support
Miquel Sabaté Solà
2026-03-08
2
-2
/
+3
*
Initialize 'zp_pause_toggle' before NMI enablement
Miquel Sabaté Solà
2026-03-07
1
-1
/
+1
*
Move some variables into another memory region
Miquel Sabaté Solà
2026-03-07
1
-5
/
+5
*
Update the explosions' pool capacity
Miquel Sabaté Solà
2026-03-07
1
-3
/
+3
*
Bump up to 4 enemies per screen
Miquel Sabaté Solà
2026-03-06
1
-8
/
+8
*
Convert enemy vs bullet collision into a loop
Miquel Sabaté Solà
2026-03-06
1
-1
/
+1
*
Fix bounce up for cross enemies
Miquel Sabaté Solà
2026-03-06
1
-1
/
+1
*
Rename scoped variables without being redundant
Miquel Sabaté Solà
2026-03-06
1
-7
/
+7
*
Check for enemy death after its movement
Miquel Sabaté Solà
2026-03-06
1
-1
/
+1
*
Toggle a "Paused" message on top of the screen
Miquel Sabaté Solà
2026-03-06
2
-2
/
+3
*
Don't toggle pause from a holded button
Miquel Sabaté Solà
2026-03-06
1
-0
/
+1
*
Fix a cycling bug when shooting carelessly
Miquel Sabaté Solà
2026-03-06
1
-1
/
+1
*
Remove the pool size from enemies
Miquel Sabaté Solà
2026-03-05
2
-3
/
+2
*
Make enemies more colorful
Miquel Sabaté Solà
2026-03-05
2
-2
/
+3
*
Add the Game Over screen
Miquel Sabaté Solà
2026-03-05
2
-2
/
+4
*
Update lifes left for player 1
Miquel Sabaté Solà
2026-03-04
2
-2
/
+3
*
Add collision with the player
Miquel Sabaté Solà
2026-03-04
2
-2
/
+9
*
Let enemies die whenever they touch a bullet
Miquel Sabaté Solà
2026-03-03
2
-2
/
+3
*
Add a pool of explosion effects
Miquel Sabaté Solà
2026-03-03
2
-2
/
+5
*
Allow enemies to revive after a given time
Miquel Sabaté Solà
2026-03-03
1
-1
/
+1
*
Move enemy initialization into its own function
Miquel Sabaté Solà
2026-03-02
1
-1
/
+1
*
Wrap around the saving of the last allocated bullet
Miquel Sabaté Solà
2026-03-02
1
-1
/
+1
*
Small optimization on bullet initialization
Miquel Sabaté Solà
2026-03-02
1
-1
/
+1
*
Implement de 'chase' algorithm
Miquel Sabaté Solà
2026-03-02
1
-1
/
+1
*
Check for all corners on the 'basic' algorithm
Miquel Sabaté Solà
2026-03-01
1
-1
/
+1
*
Fix bottom collision for fighter jet 1s
Miquel Sabaté Solà
2026-03-01
1
-1
/
+1
*
Finish up the 'homing' algorithm
Miquel Sabaté Solà
2026-03-01
1
-1
/
+1
*
Allow the 'basic' algorithm to go up or down
Miquel Sabaté Solà
2026-03-01
1
-1
/
+1
*
Remove the usage to zp_enemy_arg in most places
Miquel Sabaté Solà
2026-02-28
1
-1
/
+1
*
Move the 'extra' initialization to a function
Miquel Sabaté Solà
2026-02-28
1
-1
/
+1
*
Make 'basic' more true to the original game
Miquel Sabaté Solà
2026-02-27
1
-1
/
+1
*
Initial implementation for the homing algorithm
Miquel Sabaté Solà
2026-02-27
1
-1
/
+1
*
Set the enemy pool size on 'init_pool' loop's init
Miquel Sabaté Solà
2026-02-13
1
-1
/
+1
*
Implement the 'erratic' algorithm for enemies
Miquel Sabaté Solà
2026-02-13
1
-1
/
+1
*
Remove vector.s
Miquel Sabaté Solà
2026-02-13
1
-1
/
+1
*
Implement the 'bounce' algorithm for enemies
Miquel Sabaté Solà
2026-02-12
1
-1
/
+1
*
Initial iteration of enemy movement
Miquel Sabaté Solà
2026-02-12
2
-3
/
+5
*
nasm: always save memory/segments stats
Miquel Sabaté Solà
2026-02-11
2
-0
/
+58