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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 21:27:20 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 21:27:20 +0100
commitfb3f09ad7691765a7f578309a80c4a0cf4012236 (patch)
tree7aec78921117eadaf98c9000a59f9bf122e850e3 /.nasm
parentbc99212539f6da721ab50f4cd5e3ab0b4e76827e (diff)
downloadjetpac.nes-fb3f09ad7691765a7f578309a80c4a0cf4012236.tar.gz
jetpac.nes-fb3f09ad7691765a7f578309a80c4a0cf4012236.zip
Check for enemy death after its movement
Some enemies might die right after moving (e.g. asteroids exploding into the ground). In these cases, there's no point on checking for player collision. Moreover, this also avoids the corner case of having two explosions on a single death. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm')
-rw-r--r--.nasm/segments.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/.nasm/segments.txt b/.nasm/segments.txt
index 96d2f66..5907869 100644
--- a/.nasm/segments.txt
+++ b/.nasm/segments.txt
@@ -1,4 +1,4 @@
- HEADER: 16/16 (100%)
-- ROM0: 6555/32762 (20.01%)
+- ROM0: 6561/32762 (20.03%)
- ROMV: 6/6 (100%)
- ROM2: 8192/8192 (100%)