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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-08 16:10:52 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-08 22:14:10 +0100
commit276515a1338feb72e38825dd920a23ac525d241b (patch)
tree2ab5ccbaca1c019139b907419c668751e73a11d1 /.nasm
parent0454655006afe7f83f8de2280b758fb323487e76 (diff)
downloadjetpac.nes-276515a1338feb72e38825dd920a23ac525d241b.tar.gz
jetpac.nes-276515a1338feb72e38825dd920a23ac525d241b.zip
State game over only when all players are dead
This is a bit contrary to the original game, where each player would get its own "Game over" event. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm')
-rw-r--r--.nasm/segments.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/.nasm/segments.txt b/.nasm/segments.txt
index 35b446b..e5b18a5 100644
--- a/.nasm/segments.txt
+++ b/.nasm/segments.txt
@@ -1,4 +1,8 @@
- HEADER: 16/16 (100%)
+<<<<<<< HEAD
- ROM0: 6609/32762 (20.17%)
+=======
+- ROM0: 6658/32762 (20.32%)
+>>>>>>> 823e1f6ed102 (State game over only when all players are dead)
- ROMV: 6/6 (100%)
- ROM2: 8192/8192 (100%)