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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 23:23:03 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 23:23:03 +0100
commit53b6d7eb0461d63f580c5a2612b71a735a5ecba1 (patch)
tree5559c010c5cf1cd97c549b2a1bd8c7bd51ad200d /.nasm
parentdd4b095f81cdd9fe8beb5361485c6c6285819834 (diff)
downloadjetpac.nes-53b6d7eb0461d63f580c5a2612b71a735a5ecba1.tar.gz
jetpac.nes-53b6d7eb0461d63f580c5a2612b71a735a5ecba1.zip
Fix bounce up for cross enemies
Some old code was checking on the kind of level and skipping the bottom check if it was a half-sized enemy. However, the 'bounce' algorithm is not used by any half-sized enemy. Thus, the check can be removed entirely. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm')
-rw-r--r--.nasm/segments.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/.nasm/segments.txt b/.nasm/segments.txt
index 5907869..5bd1c28 100644
--- a/.nasm/segments.txt
+++ b/.nasm/segments.txt
@@ -1,4 +1,4 @@
- HEADER: 16/16 (100%)
-- ROM0: 6561/32762 (20.03%)
+- ROM0: 6551/32762 (20.00%)
- ROMV: 6/6 (100%)
- ROM2: 8192/8192 (100%)