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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-06 23:40:02 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-06 23:40:02 +0100 |
| commit | e602dd3707f2b6ad3198a62497ca6ee311997485 (patch) | |
| tree | 5c4e07b8e878b77f85b29a1de90b8e8827ffd41a /.nasm | |
| parent | 53b6d7eb0461d63f580c5a2612b71a735a5ecba1 (diff) | |
| download | jetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.tar.gz jetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.zip | |
Convert enemy vs bullet collision into a loop
The fact that unrolling the loop was easier or faster was a plain lie
from my lazyness. Convert it into a proper loop just so we can
experiment with adding more enemies in one screen.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm')
| -rw-r--r-- | .nasm/segments.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.nasm/segments.txt b/.nasm/segments.txt index 5bd1c28..f09170c 100644 --- a/.nasm/segments.txt +++ b/.nasm/segments.txt @@ -1,4 +1,4 @@ - HEADER: 16/16 (100%) -- ROM0: 6551/32762 (20.00%) +- ROM0: 6538/32762 (19.96%) - ROMV: 6/6 (100%) - ROM2: 8192/8192 (100%) |
