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* Update 'nasm' so scopes are shown in memory.txtMiquel Sabaté Solà9 days1-98/+98
* Add sound effectsMiquel Sabaté Solà2026-04-131-1/+14
* Use the new asan:stack statementMiquel Sabaté Solà2026-04-081-1/+2
* Cycle the kind of shuttle to be usedMiquel Sabaté Solà2026-04-021-3/+4
* Update scores on screenMiquel Sabaté Solà2026-03-251-1/+2
* Add support for adding scoresMiquel Sabaté Solà2026-03-251-1/+3
* Try to initialize enemies on unique Y coordinatesMiquel Sabaté Solà2026-03-221-1/+2
* Let fuel tanks be delivered separatelyMiquel Sabaté Solà2026-03-181-1/+2
* Use specific variables for cached player's tile coordinatesMiquel Sabaté Solà2026-03-181-1/+3
* Implement falling itemsMiquel Sabaté Solà2026-03-131-1/+2
* Join 'zp_moved_out' and 'zp_pause_toggle'Miquel Sabaté Solà2026-03-121-3/+2
* Initial implementation for itemsMiquel Sabaté Solà2026-03-111-1/+6
* Add a blinking animation on player selectionMiquel Sabaté Solà2026-03-081-1/+4
* Support reading from the second controllerMiquel Sabaté Solà2026-03-081-4/+3
* Define the bitmap for multiplayer supportMiquel Sabaté Solà2026-03-081-1/+2
* Move some variables into another memory regionMiquel Sabaté Solà2026-03-071-5/+5
* Update the explosions' pool capacityMiquel Sabaté Solà2026-03-071-3/+3
* Bump up to 4 enemies per screenMiquel Sabaté Solà2026-03-061-8/+8
* Rename scoped variables without being redundantMiquel Sabaté Solà2026-03-061-7/+7
* Toggle a "Paused" message on top of the screenMiquel Sabaté Solà2026-03-061-1/+2
* Don't toggle pause from a holded buttonMiquel Sabaté Solà2026-03-061-0/+1
* Remove the pool size from enemiesMiquel Sabaté Solà2026-03-051-2/+1
* Make enemies more colorfulMiquel Sabaté Solà2026-03-051-1/+2
* Add the Game Over screenMiquel Sabaté Solà2026-03-051-1/+3
* Update lifes left for player 1Miquel Sabaté Solà2026-03-041-1/+2
* Add collision with the playerMiquel Sabaté Solà2026-03-041-1/+8
* Let enemies die whenever they touch a bulletMiquel Sabaté Solà2026-03-031-1/+2
* Add a pool of explosion effectsMiquel Sabaté Solà2026-03-031-1/+4
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-2/+4
* nasm: always save memory/segments statsMiquel Sabaté Solà2026-02-111-0/+54