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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-04 22:53:35 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-04 22:53:35 +0100 |
| commit | 0c5af85cc0cb9bb39a3a72548e735b92daf0a28f (patch) | |
| tree | 0879318ea266ae1c756529645a3e8fefbd059824 /.nasm/memory.txt | |
| parent | 196f2ac744fa8e0b6ce2da555e01178d04bfb322 (diff) | |
| download | jetpac.nes-0c5af85cc0cb9bb39a3a72548e735b92daf0a28f.tar.gz jetpac.nes-0c5af85cc0cb9bb39a3a72548e735b92daf0a28f.zip | |
Add collision with the player
This allows for explosions to run after making the player to disappear,
and it re-runs the entering scene timer.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm/memory.txt')
| -rw-r--r-- | .nasm/memory.txt | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/.nasm/memory.txt b/.nasm/memory.txt index c52be55..9f9f561 100644 --- a/.nasm/memory.txt +++ b/.nasm/memory.txt @@ -20,6 +20,7 @@ $34: zp_first_bullet $35: zp_bullet_timer $36: zp_first_enemy $37: zp_next_enemy_cycle +$38: zp_moved_out $40: zp_screen_y $41-$42: zp_position_y $44: zp_velocity_y @@ -30,9 +31,11 @@ $50: zp_state $51: zp_walk_counter $60-$6B: zp_enemies_pool_base $70-$7B: zp_pool_base +$7C: zp_active $80: zp_control $81: zp_mask $A0-$BD: zp_bullets_pool_base +$CF: zp_player_tile_bottom $D0: zp_enemies_pool_size $D1: zp_enemy_tiles $D2-$D3: zp_enemy_movement_fn @@ -43,6 +46,10 @@ $E1: zp_last_allocated_index $E2: zp_current_bullet_y $E3: zp_current_bullet_x $F0-$FB: zp_current_tiles +$FC: zp_player_tile_left +$FD: zp_player_tile_right +$FE: zp_player_tile_top +$FF: zp_player_tile_waist $0200-$02FF: m_sprites $2000: m_control $2001: m_mask @@ -57,4 +64,4 @@ $4016: m_joypad1 $4017: m_frame_counter --- Summary (in bytes) --- -- Internal RAM: 366/2048 (17.87%) +- Internal RAM: 373/2048 (18.21%) |
