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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-13 22:33:38 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-13 22:33:38 +0100
commitcf3a0c963225068b6e3269f50e240950607a5c6b (patch)
tree3921181239a665fdf21d402cdc7e791ae427f6da /.nasm/memory.txt
parent3501f8fdee3a6d43f5e837e5499e759053c0fda9 (diff)
downloadjetpac.nes-cf3a0c963225068b6e3269f50e240950607a5c6b.tar.gz
jetpac.nes-cf3a0c963225068b6e3269f50e240950607a5c6b.zip
Implement falling items
Every now and then an item will fall and, as in the original game, a fuel tank will be delivered whenever needed. There are still some things left out for later changes, like picking up items mid-air, or background effects for the rocket being filled with fuel. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm/memory.txt')
-rw-r--r--.nasm/memory.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/.nasm/memory.txt b/.nasm/memory.txt
index 05bf7eb..23ba954 100644
--- a/.nasm/memory.txt
+++ b/.nasm/memory.txt
@@ -51,6 +51,7 @@ $C0-$C8: zp_pool_base
$C9: zp_pool_index
$CA: zp_state
$CB: zp_collected
+$CC-$CD: zp_timer
$D1: zp_tiles
$D2-$D3: zp_movement_fn
$D4: zp_pool_index
@@ -76,4 +77,4 @@ $4016: m_joypad
$4017: m_frame_counter
--- Summary (in bytes) ---
-- Internal RAM: 413/2048 (20.17%)
+- Internal RAM: 415/2048 (20.26%)