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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-05 22:00:20 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-05 22:00:20 +0100
commit605c0a033b915ca41c321f8b65f66d8c2e5b404e (patch)
treecf31a15660a40825ca371eef06bec4b84d3576bf /.nasm/memory.txt
parent7c493ba3f338ab09b24a26a1b4a8ad3d1060597a (diff)
downloadjetpac.nes-605c0a033b915ca41c321f8b65f66d8c2e5b404e.tar.gz
jetpac.nes-605c0a033b915ca41c321f8b65f66d8c2e5b404e.zip
Make enemies more colorful
Each enemy also has its own palette upon creation. This way we add more variety as it was on the original game. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm/memory.txt')
-rw-r--r--.nasm/memory.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/.nasm/memory.txt b/.nasm/memory.txt
index cf53014..2d3e869 100644
--- a/.nasm/memory.txt
+++ b/.nasm/memory.txt
@@ -44,6 +44,7 @@ $D1: zp_enemy_tiles
$D2-$D3: zp_enemy_movement_fn
$D4: zp_pool_index
$D5: zp_enemy_arg
+$D6: zp_palette
$E0: zp_bullets_pool_size
$E1: zp_last_allocated_index
$E2: zp_current_bullet_y
@@ -67,4 +68,4 @@ $4016: m_joypad1
$4017: m_frame_counter
--- Summary (in bytes) ---
-- Internal RAM: 377/2048 (18.41%)
+- Internal RAM: 378/2048 (18.46%)