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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-07-22 16:54:39 +0200 |
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| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-07-22 16:54:39 +0200 |
| commit | afb1f3b7c8d9696ba6c6289d29de185ee380ae02 (patch) | |
| tree | 999b9197e216cbafc7dd73533334f58d28638715 /README.md | |
| parent | f8e34fbfbe5a9c286354346d8c75e095e9c86f2c (diff) | |
| download | list.nes-main.tar.gz list.nes-main.zip | |
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 9 |
1 files changed, 4 insertions, 5 deletions
@@ -7,9 +7,9 @@ The use case for this is indeed rare for NES games, where you usually have an already defined table or an array with a fixed small size (or at least not huge). That being said, I encountered this problem while solving [day 4 of Advent of Code 2023](https://adventofcode.com/2023/day/4) (see my repo -[mssola/aoc2023.nes](https://github.com/mssola/aoc2023.nes)), in which I needed -to manipulate a list of around 600 bytes. This was a bit tricky to get right and -it added a bunch of code that was unrelated to the challenge itself. Hence, I +[aoc2023.nes](https://git.mssola.com/nes/aoc2023.nes)), in which I needed to +manipulate a list of around 600 bytes. This was a bit tricky to get right and it +added a bunch of code that was unrelated to the challenge itself. Hence, I extracted the logic into this library and tuned things down from the lessons I learnt along the way. @@ -213,8 +213,7 @@ registers, will also update the carry flag. You can check out an example in the [examples/mul.s](./examples/mul.s) file. Otherwise you can also see it being used in real life on my solution for [day 4 -of Advent of Code -2023](https://github.com/mssola/aoc2023.nes/blob/main/src/4.s). +of Advent of Code 2023](https://git.mssola.com/nes/aoc2023.nes/tree/src/4.s). ## License |
