From afb1f3b7c8d9696ba6c6289d29de185ee380ae02 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Wed, 22 Jul 2026 16:54:39 +0200 Subject: Update links to git.mssola.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 3e170a7..509ecc6 100644 --- a/README.md +++ b/README.md @@ -7,9 +7,9 @@ The use case for this is indeed rare for NES games, where you usually have an already defined table or an array with a fixed small size (or at least not huge). That being said, I encountered this problem while solving [day 4 of Advent of Code 2023](https://adventofcode.com/2023/day/4) (see my repo -[mssola/aoc2023.nes](https://github.com/mssola/aoc2023.nes)), in which I needed -to manipulate a list of around 600 bytes. This was a bit tricky to get right and -it added a bunch of code that was unrelated to the challenge itself. Hence, I +[aoc2023.nes](https://git.mssola.com/nes/aoc2023.nes)), in which I needed to +manipulate a list of around 600 bytes. This was a bit tricky to get right and it +added a bunch of code that was unrelated to the challenge itself. Hence, I extracted the logic into this library and tuned things down from the lessons I learnt along the way. @@ -213,8 +213,7 @@ registers, will also update the carry flag. You can check out an example in the [examples/mul.s](./examples/mul.s) file. Otherwise you can also see it being used in real life on my solution for [day 4 -of Advent of Code -2023](https://github.com/mssola/aoc2023.nes/blob/main/src/4.s). +of Advent of Code 2023](https://git.mssola.com/nes/aoc2023.nes/tree/src/4.s). ## License -- cgit v1.2.3