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@@ -7,9 +7,9 @@ The use case for this is indeed rare for NES games, where you usually have an
already defined table or an array with a fixed small size (or at least not
huge). That being said, I encountered this problem while solving [day 4 of
Advent of Code 2023](https://adventofcode.com/2023/day/4) (see my repo
-[mssola/aoc2023.nes](https://github.com/mssola/aoc2023.nes)), in which I needed
-to manipulate a list of around 600 bytes. This was a bit tricky to get right and
-it added a bunch of code that was unrelated to the challenge itself. Hence, I
+[aoc2023.nes](https://git.mssola.com/nes/aoc2023.nes)), in which I needed to
+manipulate a list of around 600 bytes. This was a bit tricky to get right and it
+added a bunch of code that was unrelated to the challenge itself. Hence, I
extracted the logic into this library and tuned things down from the lessons I
learnt along the way.
@@ -213,8 +213,7 @@ registers, will also update the carry flag.
You can check out an example in the [examples/mul.s](./examples/mul.s) file.
Otherwise you can also see it being used in real life on my solution for [day 4
-of Advent of Code
-2023](https://github.com/mssola/aoc2023.nes/blob/main/src/4.s).
+of Advent of Code 2023](https://git.mssola.com/nes/aoc2023.nes/tree/src/4.s).
## License