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* Initialize enemies at a random Y coordinateMiquel Sabaté Solà2025-05-161-0/+1
* Add the skeleton code for enemiesMiquel Sabaté Solà2025-05-151-0/+1
* Define the notion of a levelMiquel Sabaté Solà2025-05-151-0/+13
* Implement the base for moving bulletsMiquel Sabaté Solà2025-05-141-0/+1
* reset: Do not zero out RAMMiquel Sabaté Solà2025-05-121-1/+9
* player: First PAL implementationMiquel Sabaté Solà2025-04-021-0/+6
* Disable the PPU between the title to main screensMiquel Sabaté Solà2025-03-191-1/+8
* Expanded ground collision to the other platformsMiquel Sabaté Solà2025-03-181-0/+1
* Add basic vertical movementMiquel Sabaté Solà2025-03-171-0/+1
* Support PAL nativelyMiquel Sabaté Solà2025-03-141-4/+26
* Add a title and a main screensMiquel Sabaté Solà2025-03-131-55/+58
* Start with a skeleton for the projectMiquel Sabaté Solà2025-03-121-0/+86