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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-12 22:38:12 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-12 22:38:12 +0100 |
| commit | 2627b459d9a19ce7f1b7f3a359dca3b30b66b34e (patch) | |
| tree | b03e7972050d1efac8b3103036bdad2f081c2b03 /src/jetpac.s | |
| download | jetpac.nes-2627b459d9a19ce7f1b7f3a359dca3b30b66b34e.tar.gz jetpac.nes-2627b459d9a19ce7f1b7f3a359dca3b30b66b34e.zip | |
Start with a skeleton for the project
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/jetpac.s')
| -rw-r--r-- | src/jetpac.s | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/jetpac.s b/src/jetpac.s new file mode 100644 index 0000000..2f273a3 --- /dev/null +++ b/src/jetpac.s @@ -0,0 +1,86 @@ +.segment "HEADER" + .byte 'N', 'E', 'S', $1A + .byte $02, $01 + .res $0A, $00 + +.segment "CODE" + +.include "../include/apu.s" +.include "../include/oam.s" +.include "../include/ppu.s" +.include "../include/globals.s" +.include "vectors.s" + +.proc main + jsr init_palettes + jsr init_nametables + +;;; TODO + cli + lda #%10110000 + sta $2000 + lda #%00011110 + sta $2001 + +@main_game_loop: + ;;; + ;; TODO + ;;; + + lda #%10000000 + ora Globals::zp_flags + sta Globals::zp_flags +@wait_for_render: + bit Globals::zp_flags + bmi @wait_for_render + + ;; Rendering is done, we can perform another iteration of the loop! + jmp @main_game_loop +.endproc + +;; Copies all the palettes for our game into the proper PPU address. +.proc init_palettes + lda #$3F + sta PPU::ADDRESS + lda #$00 + sta PPU::ADDRESS + + ldx #0 +@load_palettes_loop: + lda palettes, x + sta PPU::DATA + inx + cpx #$20 + bne @load_palettes_loop + rts +palettes: + ;; Background + ;; 0: score + .byte $0F, $30, $2C, $28 + ;; 1: floating platforms + .byte $0F, $2C, $30, $2A + ;; 2: ground + .byte $0F, $28, $14, $28 + ;; 3: ship + .byte $0F, $16, $30, $00 + + ;; TODO: fuel tank needs color $24 + ;; Foreground + ;; 0: player & ship + .byte $0F, $16, $10, $30 + ;; 1: enemy 1 & bonuses + .byte $0F, $16, $2C, $2A + ;; 2: enemy 2, fuel & bonuses + .byte $0F, $16, $14, $28 + ;; 3: SUSE easter egg + .byte $0F, $16, $00, $2B +.endproc + +.proc init_nametables + ;; TODO + rts +.endproc + + +.segment "CHARS" + .incbin "../assets/jetpac.chr" |
