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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-15 22:06:00 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-16 07:55:56 +0200
commit638dfdca6e773d4b1ec573606cac90bdb1778667 (patch)
tree73f60ee0aca0c0585f0fd8063ccc7bb31881e543 /src/jetpac.s
parent72894d68c4fbd8c2b843afa70244dee3b6241414 (diff)
downloadjetpac.nes-638dfdca6e773d4b1ec573606cac90bdb1778667.tar.gz
jetpac.nes-638dfdca6e773d4b1ec573606cac90bdb1778667.zip
Initialize enemies at a random Y coordinate
The randomness comes from a pre-computed table of "random" numbers. This is of course the most simple technique you can come across a code base for the NES/Famicom, but for the purposes of this game is good enough and (most importantly) fast. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/jetpac.s')
-rw-r--r--src/jetpac.s1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/jetpac.s b/src/jetpac.s
index 3b7ac18..6708ed3 100644
--- a/src/jetpac.s
+++ b/src/jetpac.s
@@ -39,6 +39,7 @@
.include "assets.s"
.include "background.s"
+.include "prng.s"
.include "player.s"
.include "bullets.s"
.include "enemies.s"