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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-10 22:52:15 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-10 22:52:15 +0100
commit1a74e6a1856673072a61abd0861759901bc2d939 (patch)
treebb1b54a7c27280d7d9e83c031233dd8402f1e721 /space/src/states/game.s
parentff22231f8a2f3714df701fd7c12b07915adc15e9 (diff)
downloadcode.nes-1a74e6a1856673072a61abd0861759901bc2d939.tar.gz
code.nes-1a74e6a1856673072a61abd0861759901bc2d939.zip
Bring code style to better standards
Be more careful on everything and try to follow along style.nes from my repository. This might change in the future, but it's in a much better state now. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'space/src/states/game.s')
-rw-r--r--space/src/states/game.s10
1 files changed, 5 insertions, 5 deletions
diff --git a/space/src/states/game.s b/space/src/states/game.s
index ca8a49b..ef5b6ef 100644
--- a/space/src/states/game.s
+++ b/space/src/states/game.s
@@ -3,19 +3,19 @@
;; - 7: set to 1 whenever the game logic is over and we can start
;; rendering; set to 0 when rendering is done.
;; - 6-0: unused.
- flags = $20
+ zp_flags = $20
.endscope
;; SET_RENDER_FLAG sets the render bit on Game::flags to 1.
.macro SET_RENDER_FLAG
lda #%10000000
- ora Game::flags
- sta Game::flags
+ ora Game::zp_flags
+ sta Game::zp_flags
.endmacro
;; UNSET_RENDER_FLAG sets the render bit on Game::flags to 0.
.macro UNSET_RENDER_FLAG
lda #%01111111
- and Game::flags
- sta Game::flags
+ and Game::zp_flags
+ sta Game::zp_flags
.endmacro