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-rw-r--r--space/src/states/game.s10
1 files changed, 5 insertions, 5 deletions
diff --git a/space/src/states/game.s b/space/src/states/game.s
index ca8a49b..ef5b6ef 100644
--- a/space/src/states/game.s
+++ b/space/src/states/game.s
@@ -3,19 +3,19 @@
;; - 7: set to 1 whenever the game logic is over and we can start
;; rendering; set to 0 when rendering is done.
;; - 6-0: unused.
- flags = $20
+ zp_flags = $20
.endscope
;; SET_RENDER_FLAG sets the render bit on Game::flags to 1.
.macro SET_RENDER_FLAG
lda #%10000000
- ora Game::flags
- sta Game::flags
+ ora Game::zp_flags
+ sta Game::zp_flags
.endmacro
;; UNSET_RENDER_FLAG sets the render bit on Game::flags to 0.
.macro UNSET_RENDER_FLAG
lda #%01111111
- and Game::flags
- sta Game::flags
+ and Game::zp_flags
+ sta Game::zp_flags
.endmacro