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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-12 19:42:43 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-12 19:42:43 +0100 |
| commit | 49842414e2c570c511ef5c3c9e1860ee8d2fd504 (patch) | |
| tree | 05424ae01847339432e8a5729469646be4c6887a /scroll/sprite0.s | |
| parent | c02659b85c1d623781c1baec48ea457df360a2cf (diff) | |
| download | code.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.tar.gz code.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.zip | |
scroll: Provide an example with the MMC3 chip
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll/sprite0.s')
| -rw-r--r-- | scroll/sprite0.s | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scroll/sprite0.s b/scroll/sprite0.s index a1944e6..7675a47 100644 --- a/scroll/sprite0.s +++ b/scroll/sprite0.s @@ -1,8 +1,8 @@ ;;; -;; Show like `level.s` but at the very top of the screen we have a "This is a -;; message" being shown. This message is part of the background but it does not -;; scroll like the rest of the screen, but it stays at the same coordinates all -;; the time. This is done through sprite 0 collision detection, which is a +;; The same as in `level.s` but at the very top of the screen we have a "This is +;; a message" being shown. This message is part of the background but it does +;; not scroll like the rest of the screen, but it stays at the same coordinates +;; all the time. This is done through sprite 0 collision detection, which is a ;; technique is quite often for early games on the NES/Famicom library (e.g. ;; Super Mario Bros.). ;; |
