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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-12 19:42:43 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-12 19:42:43 +0100
commit49842414e2c570c511ef5c3c9e1860ee8d2fd504 (patch)
tree05424ae01847339432e8a5729469646be4c6887a /scroll/sprite0.s
parentc02659b85c1d623781c1baec48ea457df360a2cf (diff)
downloadcode.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.tar.gz
code.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.zip
scroll: Provide an example with the MMC3 chip
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll/sprite0.s')
-rw-r--r--scroll/sprite0.s8
1 files changed, 4 insertions, 4 deletions
diff --git a/scroll/sprite0.s b/scroll/sprite0.s
index a1944e6..7675a47 100644
--- a/scroll/sprite0.s
+++ b/scroll/sprite0.s
@@ -1,8 +1,8 @@
;;;
-;; Show like `level.s` but at the very top of the screen we have a "This is a
-;; message" being shown. This message is part of the background but it does not
-;; scroll like the rest of the screen, but it stays at the same coordinates all
-;; the time. This is done through sprite 0 collision detection, which is a
+;; The same as in `level.s` but at the very top of the screen we have a "This is
+;; a message" being shown. This message is part of the background but it does
+;; not scroll like the rest of the screen, but it stays at the same coordinates
+;; all the time. This is done through sprite 0 collision detection, which is a
;; technique is quite often for early games on the NES/Famicom library (e.g.
;; Super Mario Bros.).
;;