From 49842414e2c570c511ef5c3c9e1860ee8d2fd504 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Wed, 12 Mar 2025 19:42:43 +0100 Subject: scroll: Provide an example with the MMC3 chip MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- scroll/sprite0.s | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scroll/sprite0.s') diff --git a/scroll/sprite0.s b/scroll/sprite0.s index a1944e6..7675a47 100644 --- a/scroll/sprite0.s +++ b/scroll/sprite0.s @@ -1,8 +1,8 @@ ;;; -;; Show like `level.s` but at the very top of the screen we have a "This is a -;; message" being shown. This message is part of the background but it does not -;; scroll like the rest of the screen, but it stays at the same coordinates all -;; the time. This is done through sprite 0 collision detection, which is a +;; The same as in `level.s` but at the very top of the screen we have a "This is +;; a message" being shown. This message is part of the background but it does +;; not scroll like the rest of the screen, but it stays at the same coordinates +;; all the time. This is done through sprite 0 collision detection, which is a ;; technique is quite often for early games on the NES/Famicom library (e.g. ;; Super Mario Bros.). ;; -- cgit v1.2.3