diff options
Diffstat (limited to 'scroll/sprite0.s')
| -rw-r--r-- | scroll/sprite0.s | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scroll/sprite0.s b/scroll/sprite0.s index a1944e6..7675a47 100644 --- a/scroll/sprite0.s +++ b/scroll/sprite0.s @@ -1,8 +1,8 @@ ;;; -;; Show like `level.s` but at the very top of the screen we have a "This is a -;; message" being shown. This message is part of the background but it does not -;; scroll like the rest of the screen, but it stays at the same coordinates all -;; the time. This is done through sprite 0 collision detection, which is a +;; The same as in `level.s` but at the very top of the screen we have a "This is +;; a message" being shown. This message is part of the background but it does +;; not scroll like the rest of the screen, but it stays at the same coordinates +;; all the time. This is done through sprite 0 collision detection, which is a ;; technique is quite often for early games on the NES/Famicom library (e.g. ;; Super Mario Bros.). ;; |
