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* Clear out sprites after the take off animationMiquel Sabaté Solà2026-04-061-0/+13
* Don't show the middle part on shuttle re-assembleMiquel Sabaté Solà2026-04-061-5/+8
* Cancel the take off animation before shuttle changeMiquel Sabaté Solà2026-04-051-2/+10
* Let SUSE's coin to appear at stage 16Miquel Sabaté Solà2026-04-051-1/+1
* Add the rest of shuttle kinds into the CHR fileMiquel Sabaté Solà2026-04-051-4/+2
* Add a table with tile IDs for shuttle partsMiquel Sabaté Solà2026-04-032-19/+55
* Cycle the kind of shuttle to be usedMiquel Sabaté Solà2026-04-022-0/+11
* Remove lowest part of the shuttle from spritesMiquel Sabaté Solà2026-04-021-2/+2
* Fix wrong initialization on shuttle reassembleMiquel Sabaté Solà2026-04-021-5/+9
* Add a small signature in ROM spaceMiquel Sabaté Solà2026-04-021-0/+1
* Fix overwrite issues when adding scoresMiquel Sabaté Solà2026-03-283-37/+44
* Add copyright notices on the title screenMiquel Sabaté Solà2026-03-271-2/+2
* Save the high score after game overMiquel Sabaté Solà2026-03-273-4/+102
* Update scores on screenMiquel Sabaté Solà2026-03-256-4/+100
* Add support for adding scoresMiquel Sabaté Solà2026-03-252-1/+172
* Decrease a bit the items' timerMiquel Sabaté Solà2026-03-241-1/+1
* Use the 'nmi_' prefix for NMI-only functionsMiquel Sabaté Solà2026-03-244-15/+9
* Implement the "take off" animationMiquel Sabaté Solà2026-03-235-88/+470
* Try to initialize enemies on unique Y coordinatesMiquel Sabaté Solà2026-03-223-1/+37
* Restart the blinking animation after player's deathMiquel Sabaté Solà2026-03-201-2/+8
* Center "game over (coin)" textMiquel Sabaté Solà2026-03-201-6/+7
* Don't rely on the 'y' register in Over::handle()Miquel Sabaté Solà2026-03-201-3/+4
* Set the proper "game over" flagMiquel Sabaté Solà2026-03-201-2/+4
* Push the value from Over::handle() to the stackMiquel Sabaté Solà2026-03-201-2/+2
* Add support for the SUSE coinMiquel Sabaté Solà2026-03-205-29/+150
* Remove stale commentMiquel Sabaté Solà2026-03-191-1/+1
* Let fuel tanks be delivered separatelyMiquel Sabaté Solà2026-03-181-2/+29
* Increase the item's timer for non-dev buildsMiquel Sabaté Solà2026-03-181-1/+5
* Fix the high byte for the timer initializationMiquel Sabaté Solà2026-03-181-1/+1
* Expand documentation on items.sMiquel Sabaté Solà2026-03-181-10/+29
* Use specific variables for cached player's tile coordinatesMiquel Sabaté Solà2026-03-182-8/+13
* Add missing 'Items::zp_current_tiles' updatesMiquel Sabaté Solà2026-03-181-2/+15
* Avoid a jmp by moving update_sprites()Miquel Sabaté Solà2026-03-161-18/+18
* Improve the accuracy of the dropping zoneMiquel Sabaté Solà2026-03-161-9/+7
* Wait for items to fall before changing screenMiquel Sabaté Solà2026-03-164-105/+137
* Account for items switching to following the player in mid-airMiquel Sabaté Solà2026-03-151-4/+15
* Update the shuttle as fuel is getting inMiquel Sabaté Solà2026-03-151-9/+79
* Implement falling itemsMiquel Sabaté Solà2026-03-133-63/+369
* Join 'zp_moved_out' and 'zp_pause_toggle'Miquel Sabaté Solà2026-03-122-21/+30
* Initial implementation for itemsMiquel Sabaté Solà2026-03-117-13/+682
* Don't skip the title page on a DEV buildMiquel Sabaté Solà2026-03-112-16/+7
* Rename init_x() to init_enemy_x()Miquel Sabaté Solà2026-03-111-4/+4
* Fix a slight misalignment when spreading out bulletsMiquel Sabaté Solà2026-03-111-0/+1
* Apply a correction on enemy movement for PALMiquel Sabaté Solà2026-03-112-42/+92
* Remove outdated asan:ignore commentsMiquel Sabaté Solà2026-03-101-2/+2
* Add a blinking animation on player selectionMiquel Sabaté Solà2026-03-082-3/+114
* Support reading from the second controllerMiquel Sabaté Solà2026-03-085-13/+17
* Skip initialization of first nametable after game overMiquel Sabaté Solà2026-03-081-1/+12
* State game over only when all players are deadMiquel Sabaté Solà2026-03-084-21/+64
* Show lifes for player 2 if availableMiquel Sabaté Solà2026-03-082-5/+38