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authorMiquel Sabaté Solà <mssola@mssola.com>2026-04-02 08:06:10 +0200
committerMiquel Sabaté Solà <mssola@mssola.com>2026-04-02 08:06:10 +0200
commitba2711cb490c26e05c1b8f6cd3e1d081309d15fd (patch)
tree188510f45031357ff5ac10a704ee8b538d3f72a0 /src
parent98e1b21daf3b9ed2fa4fb38dde3c94c6a9f0a459 (diff)
downloadjetpac.nes-ba2711cb490c26e05c1b8f6cd3e1d081309d15fd.tar.gz
jetpac.nes-ba2711cb490c26e05c1b8f6cd3e1d081309d15fd.zip
Remove lowest part of the shuttle from sprites
On the sprites tileset, the lowest part of the shuttle is not needed since that is only used as a sprite on take off, but then the firing variant should be picked instead. Remove it from the CHR file and update tile IDs. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src')
-rw-r--r--src/driver.s4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/driver.s b/src/driver.s
index 8915868..b367c63 100644
--- a/src/driver.s
+++ b/src/driver.s
@@ -739,9 +739,9 @@
lda #$09
sta OAM::m_sprites + 37
- lda #$42
+ lda #$18
sta OAM::m_sprites + 41
- lda #$43
+ lda #$19
sta OAM::m_sprites + 45
;; Zero out attributes