| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Finish up the 'homing' algorithm | Miquel Sabaté Solà | 2026-03-01 | 1 | -15/+21 |
| * | Allow the 'basic' algorithm to go up or down | Miquel Sabaté Solà | 2026-03-01 | 1 | -5/+12 |
| * | Remove the usage to zp_enemy_arg in most places | Miquel Sabaté Solà | 2026-02-28 | 1 | -73/+30 |
| * | Move the 'extra' initialization to a function | Miquel Sabaté Solà | 2026-02-28 | 1 | -51/+53 |
| * | Make 'basic' more true to the original game | Miquel Sabaté Solà | 2026-02-27 | 1 | -22/+44 |
| * | Initial implementation for the homing algorithm | Miquel Sabaté Solà | 2026-02-27 | 1 | -2/+119 |
| * | Update values on the RNG table | Miquel Sabaté Solà | 2026-02-13 | 1 | -16/+16 |
| * | Set the enemy pool size on 'init_pool' loop's init | Miquel Sabaté Solà | 2026-02-13 | 1 | -4/+3 |
| * | Implement the 'erratic' algorithm for enemies | Miquel Sabaté Solà | 2026-02-13 | 1 | -4/+173 |
| * | Remove vector.s | Miquel Sabaté Solà | 2026-02-13 | 2 | -70/+66 |
| * | Fix sprites and waves for fighter jets | Miquel Sabaté Solà | 2026-02-12 | 1 | -6/+6 |
| * | Implement the 'bounce' algorithm for enemies | Miquel Sabaté Solà | 2026-02-12 | 1 | -7/+202 |
| * | Initial iteration of enemy movement | Miquel Sabaté Solà | 2026-02-12 | 3 | -39/+321 |
| * | Replace some todo's with the safe __fallthrough__ | Miquel Sabaté Solà | 2026-02-11 | 2 | -4/+2 |
| * | bin: improve the style and add more documentation | Miquel Sabaté Solà | 2026-02-11 | 1 | -0/+2 |
| * | Remove target velocities from the player | Miquel Sabaté Solà | 2026-02-10 | 1 | -4/+0 |
| * | Improve the "other" states from fighter jets | Miquel Sabaté Solà | 2026-02-10 | 1 | -4/+4 |
| * | Simplify the random_valid_y_coordinate function | Miquel Sabaté Solà | 2026-02-10 | 2 | -38/+24 |
| * | Simplify allocation for the rest of bullets | Miquel Sabaté Solà | 2026-02-10 | 1 | -6/+10 |
| * | Allocate all enemies on sprite cycling | Miquel Sabaté Solà | 2026-02-10 | 2 | -3/+42 |
| * | enemies: add inner movement and facing logic | Miquel Sabaté Solà | 2026-02-10 | 2 | -26/+237 |
| * | Use constants on asan:reserve | Miquel Sabaté Solà | 2026-02-09 | 1 | -1/+1 |
| * | Add the __fallthrough__ pseudo-instruction | Miquel Sabaté Solà | 2026-02-03 | 1 | -2/+1 |
| * | Increase the upper Y limit for sprites | Miquel Sabaté Solà | 2026-02-03 | 1 | -1/+1 |
| * | Add missing enemy tile definitions | Miquel Sabaté Solà | 2026-02-03 | 1 | -4/+36 |
| * | Initial work on sprite cycling for enemies | Miquel Sabaté Solà | 2026-02-03 | 1 | -8/+47 |
| * | Adapt the code to play well with nasm's asan | Miquel Sabaté Solà | 2025-12-15 | 8 | -117/+117 |
| * | Don't handle frame drops unless PARTIAL is set | Miquel Sabaté Solà | 2025-10-12 | 1 | -0/+4 |
| * | Initialize enemies at a random Y coordinate | Miquel Sabaté Solà | 2025-05-16 | 5 | -1/+76 |
| * | Add the skeleton code for enemies | Miquel Sabaté Solà | 2025-05-15 | 3 | -0/+60 |
| * | bullet: Do not clash with the pool | Miquel Sabaté Solà | 2025-05-15 | 1 | -9/+9 |
| * | Define the notion of a level | Miquel Sabaté Solà | 2025-05-15 | 1 | -0/+13 |
| * | Decrease the capacity of bullets on screen | Miquel Sabaté Solà | 2025-05-15 | 1 | -1/+1 |
| * | partial: Account for frame drops | Miquel Sabaté Solà | 2025-05-15 | 1 | -1/+22 |
| * | Simplify the cycling on the rest of sprites | Miquel Sabaté Solà | 2025-05-15 | 1 | -19/+22 |
| * | Don't touch zp_arg2 on background checks | Miquel Sabaté Solà | 2025-05-14 | 1 | -4/+3 |
| * | Implement the base for moving bullets | Miquel Sabaté Solà | 2025-05-14 | 4 | -2/+467 |
| * | reset: Do not zero out RAM | Miquel Sabaté Solà | 2025-05-12 | 2 | -25/+23 |
| * | Add the ability to pause the game | Miquel Sabaté Solà | 2025-04-03 | 2 | -2/+61 |
| * | title: Allow selecting with the A button | Miquel Sabaté Solà | 2025-04-02 | 1 | -1/+1 |
| * | Implement hover | Miquel Sabaté Solà | 2025-04-02 | 1 | -0/+12 |
| * | Rename throttle to the proper wording | Miquel Sabaté Solà | 2025-04-02 | 1 | -19/+19 |
| * | Full stop when not moving on walking state | Miquel Sabaté Solà | 2025-04-02 | 1 | -3/+8 |
| * | Switch to a throttle state when falling | Miquel Sabaté Solà | 2025-04-02 | 1 | -0/+22 |
| * | Adapt velocity constants for PAL | Miquel Sabaté Solà | 2025-04-02 | 1 | -13/+9 |
| * | player: First PAL implementation | Miquel Sabaté Solà | 2025-04-02 | 4 | -7/+91 |
| * | player: Implement background collision | Miquel Sabaté Solà | 2025-04-01 | 2 | -61/+272 |
| * | title: Fix toggle with the Select button | Miquel Sabaté Solà | 2025-03-21 | 1 | -8/+10 |
| * | player: Inline the position to screen translation | Miquel Sabaté Solà | 2025-03-20 | 1 | -49/+35 |
| * | Add walking animation | Miquel Sabaté Solà | 2025-03-20 | 2 | -11/+88 |
