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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-15 06:49:34 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-15 06:49:34 +0200
commit2f1f5a23ea8a7cbace2c5e18996728adc572cbc0 (patch)
tree57eaedcbb668edfb9de6aa538f55d352bba8f3f7 /src
parent6e274fb5025108bbf7cbe8173ce00f444a5f4445 (diff)
downloadjetpac.nes-2f1f5a23ea8a7cbace2c5e18996728adc572cbc0.tar.gz
jetpac.nes-2f1f5a23ea8a7cbace2c5e18996728adc572cbc0.zip
Decrease the capacity of bullets on screen
This fixes any frame drops I have experienced so far. This is not a real fix since it is more likely that there's some part of the code that is simply too slow. At some point I should investigate where is that, but it will probably reappear whenever I start looking into enemies. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/bullets.s2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bullets.s b/src/bullets.s
index ea224b3..736a226 100644
--- a/src/bullets.s
+++ b/src/bullets.s
@@ -4,7 +4,7 @@
;; `driver.s` will use in order to render and deal with bullets on screen.
.scope Bullets
;; Maximum amount of bullets allowed on screen at the same time.
- BULLETS_POOL_CAPACITY = 20
+ BULLETS_POOL_CAPACITY = 10
;; Base address for the pool of bullets used on this game. The pool has
;; #BULLETS_POOL_CAPACITY bullet objects where each one is 3 bytes long: