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* Push the value from Over::handle() to the stackMiquel Sabaté Solà2026-03-201-2/+2
* Add support for the SUSE coinMiquel Sabaté Solà2026-03-205-29/+150
* Remove stale commentMiquel Sabaté Solà2026-03-191-1/+1
* Let fuel tanks be delivered separatelyMiquel Sabaté Solà2026-03-181-2/+29
* Increase the item's timer for non-dev buildsMiquel Sabaté Solà2026-03-181-1/+5
* Fix the high byte for the timer initializationMiquel Sabaté Solà2026-03-181-1/+1
* Expand documentation on items.sMiquel Sabaté Solà2026-03-181-10/+29
* Use specific variables for cached player's tile coordinatesMiquel Sabaté Solà2026-03-182-8/+13
* Add missing 'Items::zp_current_tiles' updatesMiquel Sabaté Solà2026-03-181-2/+15
* Avoid a jmp by moving update_sprites()Miquel Sabaté Solà2026-03-161-18/+18
* Improve the accuracy of the dropping zoneMiquel Sabaté Solà2026-03-161-9/+7
* Wait for items to fall before changing screenMiquel Sabaté Solà2026-03-164-105/+137
* Account for items switching to following the player in mid-airMiquel Sabaté Solà2026-03-151-4/+15
* Update the shuttle as fuel is getting inMiquel Sabaté Solà2026-03-151-9/+79
* Implement falling itemsMiquel Sabaté Solà2026-03-133-63/+369
* Join 'zp_moved_out' and 'zp_pause_toggle'Miquel Sabaté Solà2026-03-122-21/+30
* Initial implementation for itemsMiquel Sabaté Solà2026-03-117-13/+682
* Don't skip the title page on a DEV buildMiquel Sabaté Solà2026-03-112-16/+7
* Rename init_x() to init_enemy_x()Miquel Sabaté Solà2026-03-111-4/+4
* Fix a slight misalignment when spreading out bulletsMiquel Sabaté Solà2026-03-111-0/+1
* Apply a correction on enemy movement for PALMiquel Sabaté Solà2026-03-112-42/+92
* Remove outdated asan:ignore commentsMiquel Sabaté Solà2026-03-101-2/+2
* Add a blinking animation on player selectionMiquel Sabaté Solà2026-03-082-3/+114
* Support reading from the second controllerMiquel Sabaté Solà2026-03-085-13/+17
* Skip initialization of first nametable after game overMiquel Sabaté Solà2026-03-081-1/+12
* State game over only when all players are deadMiquel Sabaté Solà2026-03-084-21/+64
* Show lifes for player 2 if availableMiquel Sabaté Solà2026-03-082-5/+38
* Define the bitmap for multiplayer supportMiquel Sabaté Solà2026-03-082-1/+11
* Initialize 'zp_pause_toggle' before NMI enablementMiquel Sabaté Solà2026-03-072-2/+15
* Move some variables into another memory regionMiquel Sabaté Solà2026-03-071-5/+5
* Switch the palette for bullets into something more colorfulMiquel Sabaté Solà2026-03-071-1/+1
* Make bullet transitions in relation to HZMiquel Sabaté Solà2026-03-071-6/+6
* Ramp up the revive counter for enemiesMiquel Sabaté Solà2026-03-071-1/+1
* Fix documentation error on the 'chase' algorithmMiquel Sabaté Solà2026-03-071-1/+1
* Update the explosions' pool capacityMiquel Sabaté Solà2026-03-071-2/+2
* Bump up to 4 enemies per screenMiquel Sabaté Solà2026-03-061-6/+6
* Make more things operate on SIZEOF_POOL_ITEMMiquel Sabaté Solà2026-03-061-8/+8
* Convert enemy vs bullet collision into a loopMiquel Sabaté Solà2026-03-062-23/+25
* Fix bounce up for cross enemiesMiquel Sabaté Solà2026-03-061-11/+1
* Rename scoped variables without being redundantMiquel Sabaté Solà2026-03-063-179/+179
* Check for enemy death after its movementMiquel Sabaté Solà2026-03-061-0/+9
* Toggle a "Paused" message on top of the screenMiquel Sabaté Solà2026-03-062-2/+63
* Don't toggle pause from a holded buttonMiquel Sabaté Solà2026-03-061-2/+7
* Small savings on re-using untouched registersMiquel Sabaté Solà2026-03-061-8/+2
* Improve documentation on Enemies::zp_current_tilesMiquel Sabaté Solà2026-03-061-10/+17
* Fix a cycling bug when shooting carelesslyMiquel Sabaté Solà2026-03-061-0/+13
* Remove the pool size from enemiesMiquel Sabaté Solà2026-03-051-13/+0
* Exchange the colors on the second foreground paletteMiquel Sabaté Solà2026-03-051-1/+1
* Make enemies more colorfulMiquel Sabaté Solà2026-03-051-10/+40
* Improve a bit the performance on enemy deathMiquel Sabaté Solà2026-03-051-8/+2