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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-07 00:08:05 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-07 00:08:05 +0100 |
| commit | 8e374ff6746dc44fd70691aae737236734164ef2 (patch) | |
| tree | 350e91fea9cf941370913df1af1e8d834d214414 /src | |
| parent | 9bb7715cf8e0a01ae7d43f6ff2fc126ea6388533 (diff) | |
| download | jetpac.nes-8e374ff6746dc44fd70691aae737236734164ef2.tar.gz jetpac.nes-8e374ff6746dc44fd70691aae737236734164ef2.zip | |
Ramp up the revive counter for enemies
This way it feels more like a swarm of enemies and you don't have any
resting time.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src')
| -rw-r--r-- | src/enemies.s | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/enemies.s b/src/enemies.s index 33ee88b..96c63f3 100644 --- a/src/enemies.s +++ b/src/enemies.s @@ -113,7 +113,7 @@ ;; The amount of time it has to pass in order for a dead enemy to come back ;; to life. - REVIVE_COUNTER = HZ * 2 + REVIVE_COUNTER = HZ ;; Initializes all the enemies for the current level. That is, it prepares ;; all the movement handlers, the enemy tiles to be used, and initializes |
