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jetpac.nes
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Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
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Age
Files
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*
Move enemy initialization into its own function
Miquel Sabaté Solà
2026-03-02
1
-3
/
+16
*
Wrap around the saving of the last allocated bullet
Miquel Sabaté Solà
2026-03-02
1
-1
/
+6
*
Small optimization on bullet initialization
Miquel Sabaté Solà
2026-03-02
1
-3
/
+2
*
Implement de 'chase' algorithm
Miquel Sabaté Solà
2026-03-02
1
-36
/
+246
*
Improve some comments in enemies.s
Miquel Sabaté Solà
2026-03-02
1
-4
/
+4
*
Check for all corners on the 'basic' algorithm
Miquel Sabaté Solà
2026-03-01
1
-17
/
+25
*
Fix bottom collision for fighter jet 1s
Miquel Sabaté Solà
2026-03-01
1
-2
/
+9
*
Finish up the 'homing' algorithm
Miquel Sabaté Solà
2026-03-01
1
-15
/
+21
*
Allow the 'basic' algorithm to go up or down
Miquel Sabaté Solà
2026-03-01
1
-5
/
+12
*
Remove the usage to zp_enemy_arg in most places
Miquel Sabaté Solà
2026-02-28
1
-73
/
+30
*
Move the 'extra' initialization to a function
Miquel Sabaté Solà
2026-02-28
1
-51
/
+53
*
Make 'basic' more true to the original game
Miquel Sabaté Solà
2026-02-27
1
-22
/
+44
*
Initial implementation for the homing algorithm
Miquel Sabaté Solà
2026-02-27
1
-2
/
+119
*
Update values on the RNG table
Miquel Sabaté Solà
2026-02-13
1
-16
/
+16
*
Set the enemy pool size on 'init_pool' loop's init
Miquel Sabaté Solà
2026-02-13
1
-4
/
+3
*
Implement the 'erratic' algorithm for enemies
Miquel Sabaté Solà
2026-02-13
1
-4
/
+173
*
Remove vector.s
Miquel Sabaté Solà
2026-02-13
2
-70
/
+66
*
Fix sprites and waves for fighter jets
Miquel Sabaté Solà
2026-02-12
1
-6
/
+6
*
Implement the 'bounce' algorithm for enemies
Miquel Sabaté Solà
2026-02-12
1
-7
/
+202
*
Initial iteration of enemy movement
Miquel Sabaté Solà
2026-02-12
3
-39
/
+321
*
Replace some todo's with the safe __fallthrough__
Miquel Sabaté Solà
2026-02-11
2
-4
/
+2
*
bin: improve the style and add more documentation
Miquel Sabaté Solà
2026-02-11
1
-0
/
+2
*
Remove target velocities from the player
Miquel Sabaté Solà
2026-02-10
1
-4
/
+0
*
Improve the "other" states from fighter jets
Miquel Sabaté Solà
2026-02-10
1
-4
/
+4
*
Simplify the random_valid_y_coordinate function
Miquel Sabaté Solà
2026-02-10
2
-38
/
+24
*
Simplify allocation for the rest of bullets
Miquel Sabaté Solà
2026-02-10
1
-6
/
+10
*
Allocate all enemies on sprite cycling
Miquel Sabaté Solà
2026-02-10
2
-3
/
+42
*
enemies: add inner movement and facing logic
Miquel Sabaté Solà
2026-02-10
2
-26
/
+237
*
Use constants on asan:reserve
Miquel Sabaté Solà
2026-02-09
1
-1
/
+1
*
Add the __fallthrough__ pseudo-instruction
Miquel Sabaté Solà
2026-02-03
1
-2
/
+1
*
Increase the upper Y limit for sprites
Miquel Sabaté Solà
2026-02-03
1
-1
/
+1
*
Add missing enemy tile definitions
Miquel Sabaté Solà
2026-02-03
1
-4
/
+36
*
Initial work on sprite cycling for enemies
Miquel Sabaté Solà
2026-02-03
1
-8
/
+47
*
Adapt the code to play well with nasm's asan
Miquel Sabaté Solà
2025-12-15
8
-117
/
+117
*
Don't handle frame drops unless PARTIAL is set
Miquel Sabaté Solà
2025-10-12
1
-0
/
+4
*
Initialize enemies at a random Y coordinate
Miquel Sabaté Solà
2025-05-16
5
-1
/
+76
*
Add the skeleton code for enemies
Miquel Sabaté Solà
2025-05-15
3
-0
/
+60
*
bullet: Do not clash with the pool
Miquel Sabaté Solà
2025-05-15
1
-9
/
+9
*
Define the notion of a level
Miquel Sabaté Solà
2025-05-15
1
-0
/
+13
*
Decrease the capacity of bullets on screen
Miquel Sabaté Solà
2025-05-15
1
-1
/
+1
*
partial: Account for frame drops
Miquel Sabaté Solà
2025-05-15
1
-1
/
+22
*
Simplify the cycling on the rest of sprites
Miquel Sabaté Solà
2025-05-15
1
-19
/
+22
*
Don't touch zp_arg2 on background checks
Miquel Sabaté Solà
2025-05-14
1
-4
/
+3
*
Implement the base for moving bullets
Miquel Sabaté Solà
2025-05-14
4
-2
/
+467
*
reset: Do not zero out RAM
Miquel Sabaté Solà
2025-05-12
2
-25
/
+23
*
Add the ability to pause the game
Miquel Sabaté Solà
2025-04-03
2
-2
/
+61
*
title: Allow selecting with the A button
Miquel Sabaté Solà
2025-04-02
1
-1
/
+1
*
Implement hover
Miquel Sabaté Solà
2025-04-02
1
-0
/
+12
*
Rename throttle to the proper wording
Miquel Sabaté Solà
2025-04-02
1
-19
/
+19
*
Full stop when not moving on walking state
Miquel Sabaté Solà
2025-04-02
1
-3
/
+8
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