| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing enemy tile definitions | Miquel Sabaté Solà | 2026-02-03 | 1 | -4/+36 |
| * | Initial work on sprite cycling for enemies | Miquel Sabaté Solà | 2026-02-03 | 1 | -8/+47 |
| * | Adapt the code to play well with nasm's asan | Miquel Sabaté Solà | 2025-12-15 | 8 | -117/+117 |
| * | Don't handle frame drops unless PARTIAL is set | Miquel Sabaté Solà | 2025-10-12 | 1 | -0/+4 |
| * | Initialize enemies at a random Y coordinate | Miquel Sabaté Solà | 2025-05-16 | 5 | -1/+76 |
| * | Add the skeleton code for enemies | Miquel Sabaté Solà | 2025-05-15 | 3 | -0/+60 |
| * | bullet: Do not clash with the pool | Miquel Sabaté Solà | 2025-05-15 | 1 | -9/+9 |
| * | Define the notion of a level | Miquel Sabaté Solà | 2025-05-15 | 1 | -0/+13 |
| * | Decrease the capacity of bullets on screen | Miquel Sabaté Solà | 2025-05-15 | 1 | -1/+1 |
| * | partial: Account for frame drops | Miquel Sabaté Solà | 2025-05-15 | 1 | -1/+22 |
| * | Simplify the cycling on the rest of sprites | Miquel Sabaté Solà | 2025-05-15 | 1 | -19/+22 |
| * | Don't touch zp_arg2 on background checks | Miquel Sabaté Solà | 2025-05-14 | 1 | -4/+3 |
| * | Implement the base for moving bullets | Miquel Sabaté Solà | 2025-05-14 | 4 | -2/+467 |
| * | reset: Do not zero out RAM | Miquel Sabaté Solà | 2025-05-12 | 2 | -25/+23 |
| * | Add the ability to pause the game | Miquel Sabaté Solà | 2025-04-03 | 2 | -2/+61 |
| * | title: Allow selecting with the A button | Miquel Sabaté Solà | 2025-04-02 | 1 | -1/+1 |
| * | Implement hover | Miquel Sabaté Solà | 2025-04-02 | 1 | -0/+12 |
| * | Rename throttle to the proper wording | Miquel Sabaté Solà | 2025-04-02 | 1 | -19/+19 |
| * | Full stop when not moving on walking state | Miquel Sabaté Solà | 2025-04-02 | 1 | -3/+8 |
| * | Switch to a throttle state when falling | Miquel Sabaté Solà | 2025-04-02 | 1 | -0/+22 |
| * | Adapt velocity constants for PAL | Miquel Sabaté Solà | 2025-04-02 | 1 | -13/+9 |
| * | player: First PAL implementation | Miquel Sabaté Solà | 2025-04-02 | 4 | -7/+91 |
| * | player: Implement background collision | Miquel Sabaté Solà | 2025-04-01 | 2 | -61/+272 |
| * | title: Fix toggle with the Select button | Miquel Sabaté Solà | 2025-03-21 | 1 | -8/+10 |
| * | player: Inline the position to screen translation | Miquel Sabaté Solà | 2025-03-20 | 1 | -49/+35 |
| * | Add walking animation | Miquel Sabaté Solà | 2025-03-20 | 2 | -11/+88 |
| * | player: Add initial code for horizontal motion | Miquel Sabaté Solà | 2025-03-20 | 1 | -15/+92 |
| * | player: Update its sprites on heading and throttle | Miquel Sabaté Solà | 2025-03-19 | 2 | -58/+147 |
| * | reset: Read the PPU status before the first wait | Miquel Sabaté Solà | 2025-03-19 | 1 | -0/+1 |
| * | Disable the PPU between the title to main screens | Miquel Sabaté Solà | 2025-03-19 | 4 | -10/+85 |
| * | Expanded ground collision to the other platforms | Miquel Sabaté Solà | 2025-03-18 | 3 | -34/+130 |
| * | Add basic vertical movement | Miquel Sabaté Solà | 2025-03-17 | 3 | -1/+347 |
| * | Support PAL natively | Miquel Sabaté Solà | 2025-03-14 | 2 | -5/+27 |
| * | Add a title and a main screens | Miquel Sabaté Solà | 2025-03-13 | 5 | -55/+355 |
| * | Start with a skeleton for the project | Miquel Sabaté Solà | 2025-03-12 | 2 | -0/+195 |
