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* Add a blinking animation on player selectionMiquel Sabaté Solà2026-03-081-1/+3
* Support reading from the second controllerMiquel Sabaté Solà2026-03-081-19/+20
* Define the bitmap for multiplayer supportMiquel Sabaté Solà2026-03-081-0/+9
* Don't toggle pause from a holded buttonMiquel Sabaté Solà2026-03-061-0/+5
* Add collision with the playerMiquel Sabaté Solà2026-03-041-5/+6
* Add a pool of explosion effectsMiquel Sabaté Solà2026-03-031-2/+2
* debug: Add general debugging counterMiquel Sabaté Solà2026-03-021-0/+3
* Remove vector.sMiquel Sabaté Solà2026-02-131-0/+5
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-1/+1
* Add a sanity check for the LEVEL variableMiquel Sabaté Solà2026-02-101-0/+5
* Allocate all enemies on sprite cyclingMiquel Sabaté Solà2026-02-101-1/+1
* enemies: add inner movement and facing logicMiquel Sabaté Solà2026-02-101-1/+1
* Add the __fallthrough__ pseudo-instructionMiquel Sabaté Solà2026-02-031-0/+10
* Adapt the code to play well with nasm's asanMiquel Sabaté Solà2025-12-155-27/+28
* Add the segment on globals.sMiquel Sabaté Solà2025-05-151-0/+2
* Define the notion of a levelMiquel Sabaté Solà2025-05-151-0/+8
* Add the ability to pause the gameMiquel Sabaté Solà2025-04-031-1/+2
* Disable the PPU between the title to main screensMiquel Sabaté Solà2025-03-192-3/+7
* Add a title and a main screensMiquel Sabaté Solà2025-03-134-1/+101
* Start with a skeleton for the projectMiquel Sabaté Solà2025-03-124-0/+57