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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-02-10 15:16:21 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-02-10 15:19:56 +0100 |
| commit | a6bd59a138673b78bc3da39096546b6725590a29 (patch) | |
| tree | 2267dd4007c33d36b659d164ee754b9757aeb83d /include | |
| parent | 4f372e1639c0c43cf6926a100fbbce99585b0291 (diff) | |
| download | jetpac.nes-a6bd59a138673b78bc3da39096546b6725590a29.tar.gz jetpac.nes-a6bd59a138673b78bc3da39096546b6725590a29.zip | |
enemies: add inner movement and facing logic
Enemies now have the ability to be displayed on screen, face at the
direction that they were assigned to at random during initialization
time, and they also have a timer that dictates some inner movement,
similarly as it happened in the original game.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'include')
| -rw-r--r-- | include/globals.s | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/globals.s b/include/globals.s index f9777e5..d9052f1 100644 --- a/include/globals.s +++ b/include/globals.s @@ -15,7 +15,7 @@ ;; so `zp_argX` variables are not overwritten as often. zp_tmp0 = $05 zp_tmp1 = $06 - ;; zp_tmp2 = $07 + zp_tmp2 = $07 ;; zp_tmp3 = $08 ;;; |
