| Commit message (Collapse) | Author | Age | Files | Lines |
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Each enemy also has its own palette upon creation. This way we add more
variety as it was on the original game.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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This is still missing the support for player 2, but I've left traces
about it.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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The whole handling of player 2 will come whenever I set to implement
multi-player for this game.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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This allows for explosions to run after making the player to disappear,
and it re-runs the entering scene timer.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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For now this only applies to enemies, but it's general enough so it can
target any given coordinate, and hence any given object.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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For now only the basic algorithm has been written, but the framework for
adding the rest has also been written down.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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And don't let git ignore it. From now on this will be available in git
as well so to detect regressions.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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