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* Make enemies more colorfulMiquel Sabaté Solà2026-03-051-1/+2
| | | | | | | Each enemy also has its own palette upon creation. This way we add more variety as it was on the original game. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Add the Game Over screenMiquel Sabaté Solà2026-03-051-1/+3
| | | | | | | This is still missing the support for player 2, but I've left traces about it. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Update lifes left for player 1Miquel Sabaté Solà2026-03-041-1/+2
| | | | | | | The whole handling of player 2 will come whenever I set to implement multi-player for this game. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Add collision with the playerMiquel Sabaté Solà2026-03-041-1/+8
| | | | | | | This allows for explosions to run after making the player to disappear, and it re-runs the entering scene timer. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Let enemies die whenever they touch a bulletMiquel Sabaté Solà2026-03-031-1/+2
| | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Add a pool of explosion effectsMiquel Sabaté Solà2026-03-031-1/+4
| | | | | | | For now this only applies to enemies, but it's general enough so it can target any given coordinate, and hence any given object. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-2/+4
| | | | | | | For now only the basic algorithm has been written, but the framework for adding the rest has also been written down. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* nasm: always save memory/segments statsMiquel Sabaté Solà2026-02-111-0/+54
And don't let git ignore it. From now on this will be available in git as well so to detect regressions. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>