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+.segment "CODE"
+
+.scope Driver
+ .proc switch
+ ;; Get the assets ready for the main screen. That is, make sure that the
+ ;; palettes and such are as desired since the title screen needed
+ ;; another setup.
+ jsr Assets::prepare_for_main_screen
+
+ ;; Switch to the other base nametable.
+ lda #%10001010
+ sta PPU::zp_control
+
+ ;; Mark the state of the game as "game". That is, the player has
+ ;; started. Also set the `ppu` flag so the PPU control update takes
+ ;; place.
+ lda #%01000001
+ ora Globals::zp_flags
+ sta Globals::zp_flags
+
+ rts
+ .endproc
+
+ .proc update
+ ;; TODO
+ rts
+ .endproc
+.endscope