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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-13 22:52:49 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-13 22:52:49 +0100 |
| commit | 9ff2033e936689135210989a5fee057a4a13527e (patch) | |
| tree | dd41ffd78f451d28a554f105ff40017ed31106a2 /src/driver.s | |
| parent | 2627b459d9a19ce7f1b7f3a359dca3b30b66b34e (diff) | |
| download | jetpac.nes-9ff2033e936689135210989a5fee057a4a13527e.tar.gz jetpac.nes-9ff2033e936689135210989a5fee057a4a13527e.zip | |
Add a title and a main screens
This commit adds the skeleton for having a title and a main screen. For
now the title menu doesn't do much, as the selection is simply ignored,
but at least it already knows how to cycle between these two states.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/driver.s')
| -rw-r--r-- | src/driver.s | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/driver.s b/src/driver.s new file mode 100644 index 0000000..521c335 --- /dev/null +++ b/src/driver.s @@ -0,0 +1,28 @@ +.segment "CODE" + +.scope Driver + .proc switch + ;; Get the assets ready for the main screen. That is, make sure that the + ;; palettes and such are as desired since the title screen needed + ;; another setup. + jsr Assets::prepare_for_main_screen + + ;; Switch to the other base nametable. + lda #%10001010 + sta PPU::zp_control + + ;; Mark the state of the game as "game". That is, the player has + ;; started. Also set the `ppu` flag so the PPU control update takes + ;; place. + lda #%01000001 + ora Globals::zp_flags + sta Globals::zp_flags + + rts + .endproc + + .proc update + ;; TODO + rts + .endproc +.endscope |
