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| -rw-r--r-- | CHANGELOG.md | 2 | ||||
| -rw-r--r-- | src/items.s | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 11057c3..f0fbde8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -24,7 +24,7 @@ adapted to the reality of the NES/Famicom. This means: hard to do and probably not worth it. In the end: different machine, different rules. Hence, bullets are handled in a similar way as other games for the NES/Famicom, even if it's not particularly close to the original. -- As an homage to Donkey Kong 64, you can **collect a coin** after completing 8 +- As an homage to Donkey Kong 64, you can **collect a coin** after completing 16 stages. This coin features a chameleon as a reference to SUSE, since I originally bootstrapped this project during [Hackweek 23](https://hackweek.opensuse.org/projects/port-the-jetpac-game-to-the-nes). diff --git a/src/items.s b/src/items.s index 86d9b2b..fb6514d 100644 --- a/src/items.s +++ b/src/items.s @@ -215,7 +215,7 @@ ;; If we have finished the game once, and we have not collected the ;; SUSE's coin yet, let it be. lda Globals::zp_level - cmp #8 + cmp #16 bne @invalidate_third lda Items::zp_state and #$04 |
