From a6bd59a138673b78bc3da39096546b6725590a29 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Tue, 10 Feb 2026 15:16:21 +0100 Subject: enemies: add inner movement and facing logic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Enemies now have the ability to be displayed on screen, face at the direction that they were assigned to at random during initialization time, and they also have a timer that dictates some inner movement, similarly as it happened in the original game. Signed-off-by: Miquel Sabaté Solà --- include/globals.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/globals.s b/include/globals.s index f9777e5..d9052f1 100644 --- a/include/globals.s +++ b/include/globals.s @@ -15,7 +15,7 @@ ;; so `zp_argX` variables are not overwritten as often. zp_tmp0 = $05 zp_tmp1 = $06 - ;; zp_tmp2 = $07 + zp_tmp2 = $07 ;; zp_tmp3 = $08 ;;; -- cgit v1.2.3