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authorMiquel Sabaté Solà <mssola@mssola.com>2026-04-06 22:59:31 +0200
committerMiquel Sabaté Solà <mssola@mssola.com>2026-04-06 22:59:31 +0200
commit2d35baf7227cc00ad3ee74bf4652119013ee2689 (patch)
tree1b0779af447ebd4d9ca233ea974887c23a4af023
parent07c2364bcf655d7a32d7205b9f74954da9fa8573 (diff)
downloadjetpac.nes-2d35baf7227cc00ad3ee74bf4652119013ee2689.tar.gz
jetpac.nes-2d35baf7227cc00ad3ee74bf4652119013ee2689.zip
Be more verbose on differences from controls
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
-rw-r--r--README.md14
1 files changed, 10 insertions, 4 deletions
diff --git a/README.md b/README.md
index a1e7749..4495d28 100644
--- a/README.md
+++ b/README.md
@@ -59,7 +59,7 @@ original. Hence, I've done something that looks colorful and which is within the
palettes for this game. Couple this with what I mention below on shooting, and
you will quickly realize that shooting is a different experience than the
original version. Hopefully this is not too distracting to players which were
-used at the original aesthetics.
+used to the original aesthetics.
Finally, whenever the player fills the shuttle with fuel tanks, the original
version displayed a small step of purple being filled in the shuttle. In the
@@ -72,9 +72,15 @@ it distracting.
## Controls
-The controls of the player should be quite close to the original, even if
-physics might be a bit different here and there. Overall, it shouldn't be too
-distracting and I'm fine with them being slightly different to the original.
+The player will feel floaty as with the original controls, but bear in mind that
+physics will be a bit different here and there. Collisions from the player to
+platforms will also feel kind of similar, even if, again, they are not an exact
+match to the original. In summary, I've tried to replicate the "spirit" of the
+controls, without being obsessed to make them an exact match with the original.
+
+Lastly, note that if you walk close the a platform's edge the game won't force
+you down as with the original. I found that unnecessary and it made things more
+complex on the technical side, so I skipped implementing this behavior.
## Shooting