From 2d35baf7227cc00ad3ee74bf4652119013ee2689 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Mon, 6 Apr 2026 22:59:31 +0200 Subject: Be more verbose on differences from controls MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- README.md | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index a1e7749..4495d28 100644 --- a/README.md +++ b/README.md @@ -59,7 +59,7 @@ original. Hence, I've done something that looks colorful and which is within the palettes for this game. Couple this with what I mention below on shooting, and you will quickly realize that shooting is a different experience than the original version. Hopefully this is not too distracting to players which were -used at the original aesthetics. +used to the original aesthetics. Finally, whenever the player fills the shuttle with fuel tanks, the original version displayed a small step of purple being filled in the shuttle. In the @@ -72,9 +72,15 @@ it distracting. ## Controls -The controls of the player should be quite close to the original, even if -physics might be a bit different here and there. Overall, it shouldn't be too -distracting and I'm fine with them being slightly different to the original. +The player will feel floaty as with the original controls, but bear in mind that +physics will be a bit different here and there. Collisions from the player to +platforms will also feel kind of similar, even if, again, they are not an exact +match to the original. In summary, I've tried to replicate the "spirit" of the +controls, without being obsessed to make them an exact match with the original. + +Lastly, note that if you walk close the a platform's edge the game won't force +you down as with the original. I found that unnecessary and it made things more +complex on the technical side, so I skipped implementing this behavior. ## Shooting -- cgit v1.2.3