From 53b6d7eb0461d63f580c5a2612b71a735a5ecba1 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Fri, 6 Mar 2026 23:23:03 +0100 Subject: Fix bounce up for cross enemies MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Some old code was checking on the kind of level and skipping the bottom check if it was a half-sized enemy. However, the 'bounce' algorithm is not used by any half-sized enemy. Thus, the check can be removed entirely. Signed-off-by: Miquel Sabaté Solà --- .nasm/segments.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to '.nasm') diff --git a/.nasm/segments.txt b/.nasm/segments.txt index 5907869..5bd1c28 100644 --- a/.nasm/segments.txt +++ b/.nasm/segments.txt @@ -1,4 +1,4 @@ - HEADER: 16/16 (100%) -- ROM0: 6561/32762 (20.03%) +- ROM0: 6551/32762 (20.00%) - ROMV: 6/6 (100%) - ROM2: 8192/8192 (100%) -- cgit v1.2.3