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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 23:40:02 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 23:40:02 +0100
commite602dd3707f2b6ad3198a62497ca6ee311997485 (patch)
tree5c4e07b8e878b77f85b29a1de90b8e8827ffd41a /.nasm/segments.txt
parent53b6d7eb0461d63f580c5a2612b71a735a5ecba1 (diff)
downloadjetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.tar.gz
jetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.zip
Convert enemy vs bullet collision into a loop
The fact that unrolling the loop was easier or faster was a plain lie from my lazyness. Convert it into a proper loop just so we can experiment with adding more enemies in one screen. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.nasm/segments.txt')
-rw-r--r--.nasm/segments.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/.nasm/segments.txt b/.nasm/segments.txt
index 5bd1c28..f09170c 100644
--- a/.nasm/segments.txt
+++ b/.nasm/segments.txt
@@ -1,4 +1,4 @@
- HEADER: 16/16 (100%)
-- ROM0: 6551/32762 (20.00%)
+- ROM0: 6538/32762 (19.96%)
- ROMV: 6/6 (100%)
- ROM2: 8192/8192 (100%)