From cf3a0c963225068b6e3269f50e240950607a5c6b Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Fri, 13 Mar 2026 22:33:38 +0100 Subject: Implement falling items MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Every now and then an item will fall and, as in the original game, a fuel tank will be delivered whenever needed. There are still some things left out for later changes, like picking up items mid-air, or background effects for the rocket being filled with fuel. Signed-off-by: Miquel Sabaté Solà --- .nasm/memory.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to '.nasm/memory.txt') diff --git a/.nasm/memory.txt b/.nasm/memory.txt index 05bf7eb..23ba954 100644 --- a/.nasm/memory.txt +++ b/.nasm/memory.txt @@ -51,6 +51,7 @@ $C0-$C8: zp_pool_base $C9: zp_pool_index $CA: zp_state $CB: zp_collected +$CC-$CD: zp_timer $D1: zp_tiles $D2-$D3: zp_movement_fn $D4: zp_pool_index @@ -76,4 +77,4 @@ $4016: m_joypad $4017: m_frame_counter --- Summary (in bytes) --- -- Internal RAM: 413/2048 (20.17%) +- Internal RAM: 415/2048 (20.26%) -- cgit v1.2.3