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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-16 22:06:17 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-16 22:07:56 +0100 |
| commit | b701e5fc34351a727a217542c60f22beda7681e7 (patch) | |
| tree | 29fa9b28b99233c744da2520d2c6cf7db5a6ba39 /.gitignore | |
| parent | 3b238d047207441a9ed4c3ae503f323e04b62bef (diff) | |
| download | jetpac.nes-b701e5fc34351a727a217542c60f22beda7681e7.tar.gz jetpac.nes-b701e5fc34351a727a217542c60f22beda7681e7.zip | |
Improve the accuracy of the dropping zone
We were abusing on tile collision for this, and it wasn't
exact. Not only that, but if the player was fast enough, sometimes the
item wouldn't drop as the accelaration would pass through that
zone. Avoid that by simply using regular screen coordinates, which
aren't too hard to check in this case.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions
