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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-16 22:04:19 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-16 22:04:19 +0100
commit3b238d047207441a9ed4c3ae503f323e04b62bef (patch)
treed32acd3182cfd409f34a3c6dc886a5b9759336fa /.gitignore
parentf6e0cca4031ebad414667aba4054b9af4b71eb5f (diff)
downloadjetpac.nes-3b238d047207441a9ed4c3ae503f323e04b62bef.tar.gz
jetpac.nes-3b238d047207441a9ed4c3ae503f323e04b62bef.zip
Wait for items to fall before changing screen
More specifically, whenever the player dies and we need to reset the screen, wait for items to fall in the same way as we do for explosions to disappear. This also brought with it some other changes like removing sprite reset on screen initialization. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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