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-rw-r--r--space/src/space.s5
1 files changed, 2 insertions, 3 deletions
diff --git a/space/src/space.s b/space/src/space.s
index 1d39e7a..4db273d 100644
--- a/space/src/space.s
+++ b/space/src/space.s
@@ -9,7 +9,6 @@
;;
;; The subpixel movement is largely based on:
;; https://github.com/NesHacker/PlatformerMovement.
-;;;
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
@@ -77,10 +76,10 @@
jsr Bullets::update
;; This is a hand-shake between the code on `main` and the code on the
- ;; `nmi`. See Game::flags for more.
+ ;; `nmi`. See Game::zp_flags for more.
SET_RENDER_FLAG
@wait_for_render:
- bit Game::flags
+ bit Game::zp_flags
bmi @wait_for_render
;; Rendering is done, we can perform another iteration of the loop!