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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-10 22:52:15 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-10 22:52:15 +0100 |
| commit | 1a74e6a1856673072a61abd0861759901bc2d939 (patch) | |
| tree | bb1b54a7c27280d7d9e83c031233dd8402f1e721 /space/src/space.s | |
| parent | ff22231f8a2f3714df701fd7c12b07915adc15e9 (diff) | |
| download | code.nes-1a74e6a1856673072a61abd0861759901bc2d939.tar.gz code.nes-1a74e6a1856673072a61abd0861759901bc2d939.zip | |
Bring code style to better standards
Be more careful on everything and try to follow along style.nes from my
repository. This might change in the future, but it's in a much better
state now.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'space/src/space.s')
| -rw-r--r-- | space/src/space.s | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/space/src/space.s b/space/src/space.s index 1d39e7a..4db273d 100644 --- a/space/src/space.s +++ b/space/src/space.s @@ -9,7 +9,6 @@ ;; ;; The subpixel movement is largely based on: ;; https://github.com/NesHacker/PlatformerMovement. -;;; .segment "HEADER" .byte 'N', 'E', 'S', $1A @@ -77,10 +76,10 @@ jsr Bullets::update ;; This is a hand-shake between the code on `main` and the code on the - ;; `nmi`. See Game::flags for more. + ;; `nmi`. See Game::zp_flags for more. SET_RENDER_FLAG @wait_for_render: - bit Game::flags + bit Game::zp_flags bmi @wait_for_render ;; Rendering is done, we can perform another iteration of the loop! |
