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diff --git a/space/README.md b/space/README.md new file mode 100644 index 0000000..8a0b451 --- /dev/null +++ b/space/README.md @@ -0,0 +1,10 @@ +## Space + +This is an evolution from the `basics/sprite.s` and `basics/input.s` examples. +That is, we are no longer just showing a sprite, but we also allow the player to +move it and shoot bullets according to the player's input. + +The movement is done by taking into consideration subpixels. For this, I have +taken most of the code/idea from [NES +Hacker](https://github.com/NesHacker/PlatformerMovement). Thus, this part is +mostly attributed to him. |
