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| author | Miquel Sabaté Solà <msabate@suse.com> | 2023-11-23 09:38:46 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:02:11 +0100 |
| commit | 0e1839f48ada69b81f5879449d0e0fe435f851c5 (patch) | |
| tree | ef287b4539e2f066b509a467d19b0590048ba00e /space/README.md | |
| parent | c131ed635342a724687755844a54031e026700ac (diff) | |
| download | code.nes-0e1839f48ada69b81f5879449d0e0fe435f851c5.tar.gz code.nes-0e1839f48ada69b81f5879449d0e0fe435f851c5.zip | |
space: Improve comments and documentation
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'space/README.md')
| -rw-r--r-- | space/README.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/space/README.md b/space/README.md new file mode 100644 index 0000000..8a0b451 --- /dev/null +++ b/space/README.md @@ -0,0 +1,10 @@ +## Space + +This is an evolution from the `basics/sprite.s` and `basics/input.s` examples. +That is, we are no longer just showing a sprite, but we also allow the player to +move it and shoot bullets according to the player's input. + +The movement is done by taking into consideration subpixels. For this, I have +taken most of the code/idea from [NES +Hacker](https://github.com/NesHacker/PlatformerMovement). Thus, this part is +mostly attributed to him. |
