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| author | Miquel Sabaté Solà <msabate@suse.com> | 2023-11-23 09:38:46 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:02:11 +0100 |
| commit | 0e1839f48ada69b81f5879449d0e0fe435f851c5 (patch) | |
| tree | ef287b4539e2f066b509a467d19b0590048ba00e /basics/sprite.s | |
| parent | c131ed635342a724687755844a54031e026700ac (diff) | |
| download | code.nes-0e1839f48ada69b81f5879449d0e0fe435f851c5.tar.gz code.nes-0e1839f48ada69b81f5879449d0e0fe435f851c5.zip | |
space: Improve comments and documentation
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'basics/sprite.s')
| -rw-r--r-- | basics/sprite.s | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/basics/sprite.s b/basics/sprite.s index fc024f7..944c429 100644 --- a/basics/sprite.s +++ b/basics/sprite.s @@ -11,7 +11,10 @@ ;; but bear in mind that compilers like `cc65` (the one used here, which is the ;; most common) already provide a default configuration for the linker that ;; glues a set of pretty common defined named segments. You can read about this -;; in `cfg/nes.cfg` from inside your cc65 installation. +;; in `cfg/nes.cfg` from inside your cc65 installation. Otherwise, I have also +;; written linker configuration files for other examples: take a look, for +;; instance, at the `config/unrom.cfg` file, which is used by the +;; `basics/unrom.s` program. ;;; ;;; @@ -257,7 +260,6 @@ reset: dex bne @palettes_reset_loop - ;; At this point everything is clear and with a state we know, now we can ;; jump into our main subroutine and start loading sprites, palettes, etc.; ;; and start the game proper. |
