From 0e1839f48ada69b81f5879449d0e0fe435f851c5 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Thu, 23 Nov 2023 09:38:46 +0100 Subject: space: Improve comments and documentation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- basics/sprite.s | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'basics/sprite.s') diff --git a/basics/sprite.s b/basics/sprite.s index fc024f7..944c429 100644 --- a/basics/sprite.s +++ b/basics/sprite.s @@ -11,7 +11,10 @@ ;; but bear in mind that compilers like `cc65` (the one used here, which is the ;; most common) already provide a default configuration for the linker that ;; glues a set of pretty common defined named segments. You can read about this -;; in `cfg/nes.cfg` from inside your cc65 installation. +;; in `cfg/nes.cfg` from inside your cc65 installation. Otherwise, I have also +;; written linker configuration files for other examples: take a look, for +;; instance, at the `config/unrom.cfg` file, which is used by the +;; `basics/unrom.s` program. ;;; ;;; @@ -257,7 +260,6 @@ reset: dex bne @palettes_reset_loop - ;; At this point everything is clear and with a state we know, now we can ;; jump into our main subroutine and start loading sprites, palettes, etc.; ;; and start the game proper. -- cgit v1.2.3