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| author | Miquel Sabaté Solà <msabate@suse.com> | 2024-03-30 22:54:52 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:03:23 +0100 |
| commit | 6913995597651172b88301776a9e3a66a7c68117 (patch) | |
| tree | 710a929a8c4d171a4331c38a966e35f0f6c53358 /basics/README.md | |
| parent | cee93625989b651cfe91387eabd0abd3f64a00df (diff) | |
| download | code.nes-6913995597651172b88301776a9e3a66a7c68117.tar.gz code.nes-6913995597651172b88301776a9e3a66a7c68117.zip | |
basics: Add an example on CHR-RAM
Moreover, add a simple fix to the CI.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'basics/README.md')
| -rw-r--r-- | basics/README.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/basics/README.md b/basics/README.md index 2a03f0e..84d43a6 100644 --- a/basics/README.md +++ b/basics/README.md @@ -19,5 +19,9 @@ and shoot bullets depending on the given input. Whenever you are done with that, you can then move into other topics like: +- `flicker.s`: flickers sprites which are aligned so they don't disappear due to + NES horizontal sprites limit. - `persist.s`: using the MMC1 chip in order to persist data. - `unrom.s`: bank switching using the UNROM chip. +- `chr-ram.s`: how to show background and sprites via CHR-RAM instead of + CHR-ROM. This is a combination of `sprite.s` and `unrom.s`. |
