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authorMiquel Sabaté Solà <msabate@suse.com>2024-03-30 22:54:52 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 21:03:23 +0100
commit6913995597651172b88301776a9e3a66a7c68117 (patch)
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parentcee93625989b651cfe91387eabd0abd3f64a00df (diff)
downloadcode.nes-6913995597651172b88301776a9e3a66a7c68117.tar.gz
code.nes-6913995597651172b88301776a9e3a66a7c68117.zip
basics: Add an example on CHR-RAM
Moreover, add a simple fix to the CI. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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@@ -19,5 +19,9 @@ and shoot bullets depending on the given input.
Whenever you are done with that, you can then move into other topics like:
+- `flicker.s`: flickers sprites which are aligned so they don't disappear due to
+ NES horizontal sprites limit.
- `persist.s`: using the MMC1 chip in order to persist data.
- `unrom.s`: bank switching using the UNROM chip.
+- `chr-ram.s`: how to show background and sprites via CHR-RAM instead of
+ CHR-ROM. This is a combination of `sprite.s` and `unrom.s`.