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authorMiquel Sabaté Solà <msabate@suse.com>2024-03-30 22:54:52 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 21:03:23 +0100
commit6913995597651172b88301776a9e3a66a7c68117 (patch)
tree710a929a8c4d171a4331c38a966e35f0f6c53358 /README.md
parentcee93625989b651cfe91387eabd0abd3f64a00df (diff)
downloadcode.nes-6913995597651172b88301776a9e3a66a7c68117.tar.gz
code.nes-6913995597651172b88301776a9e3a66a7c68117.zip
basics: Add an example on CHR-RAM
Moreover, add a simple fix to the CI. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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<p align="center">
<a href="https://github.com/mssola/NES/actions?query=workflow%3ACI" title="CI status for the main branch"><img src="https://github.com/mssola/NES/workflows/CI/badge.svg" alt="Build Status for main branch" /></a>
- <a href="http://www.gnu.org/licenses/gpl-3.0.txt" rel="nofollow"><img alt="License GPL 3" src="https://img.shields.io/badge/license-GPL_3-blue.svg" style="max-width:100%;"></a>
</p>
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@@ -42,6 +41,7 @@ The examples are distributed like this:
perform an action like shooting bullets.
- `scroll`: different scrolling tactics. Read the
[scroll/README.md](./scroll/README.md) file for more info.
+- `fx`: miscellanous effects that can be achieved with this humble machine.
Other than that, I have also written complete games. Take a look at
[jetpac.nes](https://github.com/mssola/jetpac.nes), which is simple enough so a